Ashenwatch / Field guide← Back to the pass

Know your enemy.

Fast goblins. Five ranks of knights. Heavy siege ogres.

Fast / Light

Goblin Runner

Long ears, a low scurrying stride, a stolen dagger and a battered buckler. Easily thrown off its feet.

Base health
32 HP
Relative mass
0.42×
March speed
3.5 units/s
Body height
1.19 units
Armored / Ranked

Base health
Relative mass
March speed
Body height
1.65 units
Huge / Heavy

Siege Ogre

A broad belly, jutting tusks, spiked shoulder armor and an ironbound club. Heavy footsteps and strong resistance to knockback.

Base health
240 HP
Relative mass
6×
March speed
1.7 units/s
Body height
3.05 units

Bronze to rune

Each rank has tougher armor and greater mass. Heavier knights resist knockback more; ogres remain much harder to move. Shield marks identify ranks even when colors are darkened by fire or tinted by frost.

RankBase HPMassSpeedFirst wave

The campaign escalates

Early waves are mostly goblins and bronze knights. New ranks first appear in small numbers, then become regular troops. Scouts lead, mixed vanguards draw fire, goblins rush the gap, and armored formations bring in the ogres. Stronger knights guard the rear.

WaveGoblinsKnight mixOgres